12/5/2023 0 Comments Nuclear throne ps5I think it's deliciously frustrating and it keeps me coming back for more. If you like challenges, you'll enjoy this a lot. Read that again: the gameplay is very difficult. In the spirit of the wave of retro-inspired games we've seen in the past few years, the graphics are simple but the gameplay is quite difficult. The action is quite satisfying, but I also find it to be quite challenging. There's a variety of hand-held weapons, too, which can be used like baseball bats to hit projectiles back to the source. The blade gun, for example, fires a round razor blade that bounces off the walls to keep cutting target after target. Cross-bows shoot bolts that stab into their targets and stay there (which is fun to watch when I'm fighting a boss that has at least four bolts sticking out of it at different angles.) I haven't encountered all the weapons, but many of them make use of real-ish physics to bounce around the stage. There's an entertaining variety of weapons which are fun to use. The controls are quite responsive and I never felt like I was struggling to play the game. Exploding barrels, cars, and other items in the environment can also help you widen corridors. Don't like your map? If you pick up a grenade launcher, then knock down walls as you see fit. Unlike something you might play on a Sega Genesis, though, Nuclear Throne features fully-destroyable levels. In this way, it's more like Spelunky than Binding of Isaac, and for me it works very well. The gameplay might also remind you of Binding of Isaac, but Nuclear Throne puts more emphasis on patience and strategy than praying for lucky drops or a favorable map. The graphics are simple, and the controls aren't complex, but the gameplay is absolutely solid. Nuclear Throne is a top-down shooter that might remind you of Hotline Miami or even Binding of Isaac. Nuclear Throne's gameplay works very well with procedural level design and the sense of discovering something new every time I play is delightful. I'm a big fan of procedural level design because - when it's done well - it makes for near unlimited replayability. I'm a big I bought Nuclear Throne primarily because I had a great gaming experience with Vlambeer's Luftrausers, and I wasn't disappointed. I bought Nuclear Throne primarily because I had a great gaming experience with Vlambeer's Luftrausers, and I wasn't disappointed. Kiss your family and friends goodbye and promise them you'll surface for Xmas :) I look forward to Vlambeer supporting this post 1.0 as they have promised. The only real issue with the game is that it's the gaming worlds equivalent of crack cocaine. Still not ideal in my book but TBH you when playing you are so focused on the game you don't even notice the unused space. I have read about this and educated myself on resolution, and line of sight, and fairness across platforms and totally understand why Vambeer did not change it. Was a little disappointed they had not switched from 4:3 to widescreen format which leaves about 20% of the screen unused with border pattern options. Daily and weekly challenges a la Spelunky. Some special twin stick joy with this one. Day 1 Been tracking this on for a couple of years now and was pleasantly surprised to see an almost out of the blue release announce. Been tracking this on for a couple of years now and was pleasantly surprised to see an almost out of the blue release announce.
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